[Statedef -2]
;-----------------------------------------------------------------------------------------------------------
[State ];UNV邩ǂ.ƈ񂾂̗20؂ػڸ
type=VarSet
Trigger1=RoundState=2
var(45)=1 ;1ON 0OFF
persistent=0
ignorehitpause=1
[State ];_[W1Œɂǉ邩ǂ
type=VarSet
Trigger1=RoundState>0
var(42)=1 ;1ON 0OFF
ignorehitpause=1
[State ];񕜋Zւ邩.ONɂƉ񕜋Zg悤ɂȂ܂
type=VarSet
Trigger1=RoundState=2
var(41)=0 ;1ON 0OFF
ignorehitpause=1
[State ];BGMXCb`
type=VarSet
trigger1=!IsHelper
trigger1=0 ;trigger1 = X 1ɂBGMONɂȂ,0ɂOFFɂȂ܂
var(35)=(var(35)|1) ;ftHłONł
ignorehitpause=1
[State ];{C[hXCb`;ftH菭ϐオ܂,E͂܂
type=VarSet
trigger1=!IsHelper
trigger1=0 ;trigger1 = X 1ɂONɂȂ,0ɂOFFɂȂ܂
var(36)=(var(36)|1) ;ftHłOFFł
ignorehitpause=1
[State ];XCb`
type=VarSet
trigger1=!IsHelper
trigger1=0 ;trigger1 = X 1ɂONɂȂ,0ɂOFFɂȂ܂
var(37)=(var(37)|1) ;ftHłOFFł
ignorehitpause=1
[State ];j(_O)XCb`;es%ngȂ葽ɂ܂,ONɂl񂾂(
type=VarSet
trigger1=!IsHelper
trigger1=0 ;trigger1 = X 1ɂONɂȂ,0ɂOFFɂȂ܂
var(39)=(var(39)|1) ;ftHłOFFł
ignorehitpause=1
;----------------------------------------------------------------------------------
[State ]
type=Parentvarset
triggerall=IsHelper
triggerall=NumTarget
triggerall=playerIDexist(parent,ID)
triggerall=!root,var(51)
triggerall=target,ishelper(729531)
triggerall=target,var(2)
trigger1=target,stateno=14000
var(51)=target,var(2)
ignorehitpause=1
[State ]
type=Parentvarset
triggerall=IsHelper
triggerall=NumTarget
triggerall=playerIDexist(parent,ID)
triggerall=!root,var(51)
triggerall=target,ishelper(729531)
trigger1=target,stateno=14000
var(51)=target,anim
ignorehitpause=1
[State ]
type=Parentvarset
triggerall=IsHelper
triggerall=NumTarget
triggerall=playerIDexist(parent,ID)
triggerall=!target,ishelper(729531)
triggerall=!(enemynear,Name="ONI-MIKO-REIMU")
trigger1=target,stateno!=14000
trigger1=target,HitDefAttr=SCA,AA,AT,AP
var(52)=target,anim
ignorehitpause=1
[state ]
type=varset
var(50)=helper(10000),var(9)
triggerall=!ishelper
triggerall=numhelper(10000)
triggerall=!var(50)
trigger1=helper(10000),var(9)&&helper(10000),sysvar(2)%10=1
ignorehitpause=1
[state ]
type=varset
var(50)=helper(10001),var(9)
triggerall=!ishelper
triggerall=numhelper(10001)
triggerall=!var(50)
trigger1=helper(10001),var(9)&&helper(10001),sysvar(2)%10=1
ignorehitpause=1
[state ]
type=varset
var(50)=helper(10002),var(9)
triggerall=!ishelper
triggerall=numhelper(10002)
triggerall=!var(50)
trigger1=helper(10002),var(9)&&helper(10002),sysvar(2)%10=1
ignorehitpause=1
[state ]
type=varset
var(50)=helper(10003),var(9)
triggerall=!ishelper
triggerall=numhelper(10003)
triggerall=!var(50)
trigger1=helper(10003),var(9)&&helper(10003),sysvar(2)%10=1
ignorehitpause=1
[state ]
type=varset
var(50)=helper(10004),var(9)
triggerall=!ishelper
triggerall=numhelper(10004)
triggerall=!var(50)
trigger1=helper(10004),var(9)&&helper(10004),sysvar(2)%10=1
ignorehitpause=1
[State ]
type=Parentvarset
triggerall=playerIDexist(parent,ID)
triggerall=movereversed
triggerall=sysfvar(2)!=gametime
trigger1=!root,var(3)
var(3)=stateno
ignorehitpause=0
[State ]
type=Parentvarset
triggerall=Var(42)>=1
trigger1=movereversed
trigger1=sysfvar(2)!=gametime
trigger2=var(16)>=100
var(8)=1
ignorehitpause=1
[State ]
Type=VarSet
trigger1=enemynear,life=0
trigger2=enemy,alive<=0
trigger3=enemy,alive>=2
trigger4=Movetype=H
trigger5=Stateno=52
trigger6=RoundState=3
trigger7=Helper(399000),GetHitVar(damage)>=81
trigger7=Helper(399000),GetHitVar(damage)>=81&&Var(38)
sysvar(3)=0
ignorehitpause=1
[State ]
Type=VarSet
triggerall=Var(38)=1
triggerall=!IsHelper
triggerall=Enemy,NumHelper<=15
trigger1=NumHelper(399000)
trigger1=enemy,NumHelper(399000)=0
trigger1=Helper(399000),GetHitVar(damage)
sysvar(3)=0
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
Type=VarSet
triggerall=Var(39)=1
triggerall=!IsHelper
triggerall=Enemy,NumHelper<=15
trigger1=NumHelper(399000)
trigger1=enemy,NumHelper(399000)=0
trigger1=Helper(399000),GetHitVar(damage)
sysvar(3)=0
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
type=VarAdd
triggerall=sysvar(4)!=gametime*1836
triggerall=!IsHelper&&Alive
triggerall=RoundState=2
trigger1=Var(38)
var(38)=1
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
Type=varadd
triggerall=life!=lifemax
trigger1=enemynear,life=lifemax
trigger2=enemynear,life>=1000
sysvar(3)=-1
ignorehitpause=1
[state ]
type=VarAdd
triggerall=!IsHelper
triggerall=RoundState=2
trigger1=Helper(399000),GetHitVar(damage)>=60&&Helper(399000),GetHitVar(damage)<=80
sysvar(3)=Random%5
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
Type=lifeset
trigger1=!IsHelper
value=lifemax-sysvar(3)
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
Type=lifeset
trigger1=IsHelper
value=lifemax
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
Type=varadd
trigger1=enemy,stateno=120
trigger2=enemy,stateno=121
trigger3=enemy,stateno=122
trigger4=enemy,stateno=140
trigger5=enemy,stateno=141
trigger6=enemy,stateno=142
trigger7=enemy,stateno=150
trigger8=enemy,stateno=151
trigger9=enemy,stateno=152
trigger10=enemy,stateno=5150
trigger11=enemy,stateno=5100
var(16)=1
ignorehitpause=1
[State ]
Type=varset
trigger1=enemy,stateno!=120
trigger1=enemy,stateno!=121
trigger1=enemy,stateno!=122
trigger1=enemy,stateno!=140
trigger1=enemy,stateno!=141
trigger1=enemy,stateno!=142
trigger1=enemy,stateno!=150
trigger1=enemy,stateno!=151
trigger1=enemy,stateno!=152
trigger1=enemy,stateno!=5150
trigger1=enemy,stateno!=5100
var(16)=0
ignorehitpause=1
[State ]
type=varset
triggerall=Helper(399000),GetHitVar(damage)>=60&&Helper(399000),GetHitVar(damage)<=80
triggerall=Var(36)=0
Trigger1=RoundState=2
var(48)=Random%15
ignorehitpause=1
[State ]
type=varset
triggerall=Helper(399000),GetHitVar(damage)>=60&&Helper(399000),GetHitVar(damage)<=80
triggerall=Var(36)=1
Trigger1=RoundState=2
var(48)=Random%10
ignorehitpause=1
[State ]
Type=lifeset
triggerall=!IsHelper
trigger1=Roundstate!=2
value=lifemax
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
type=TargetState
Trigger1=RoundState>=3
value=42731
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
type=Screenbound
trigger1=IsHelper
value=0
ignorehitpause=1
[State ]
type=pause
trigger1=!IsHelper&&Name="Killer Crown"
time=2147483647
movetime=2147483647
UnHittable=0
ignorehitpause=1
[State ]
type=superpause
trigger1=!IsHelper&&Name="Killer Crown"
anim=-1
time=2147483647
movetime=2147483647
UnHittable=0
darken=0
ignorehitpause=1
[State ]
type=SuperPause
triggerall=!IsHelper
trigger1=enemy,stateno!=987654
trigger1=enemynear,alive=1
trigger1=numhelper(8005)=1
trigger1=RoundState<=2
unhittable=0
time=999999999999999999999
movetime=999999999999999999999
darken=0
anim=-1
[State ]
type=Pause
triggerall=!IsHelper
trigger1=enemy,stateno!=987654
trigger1=numhelper(8005)=1
trigger1=enemynear,alive=1
trigger1=RoundState<=2
time=999999999999999999999
movetime=999999999999999999999
[State ]
type=Pause
triggerall=!IsHelper
trigger1=enemy,stateno=987654
trigger1=enemynear,alive=1
trigger1=numhelper(8005)=1
trigger1=RoundState<=2
time=999999999999999999999
movetime=999999999999999999999
[State ]
type=Pause
triggerall=!IsHelper
trigger1=RoundState>=3
trigger2=Win
time=999999999999999999999
movetime=999999999999999999999
[State ]
type=Helper
triggerall=NumHelper(399000)=0
trigger1=!IsHelper
HelperType=Player
name="Armor"
stateno=120
ID=399000
size.xscale=1
size.yscale=1
postype=p1
pos=0,0
ownpal=1
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
type=Helper
trigger1=numhelper(8005)=0
trigger1=!IsHelper
trigger1=enemynear,alive=1
name="What is it?"
ID=8005
stateno=8005
Persistent=0
postype=p1
pos=0,0
keyctrl=0
ownpal=1
helpertype=player
supermovetime=9999999
pausemovetime=9999999
[State ]
type=Helper
triggerall=enemynear,name!="C-Kill"
trigger1=!NumHelper(100000)
helpertype=player
name="Atemi"
stateno=100000
ID=100000
pos=71,-73
postype=P1
keyctrl=0
ownpal=1
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
type=Helper
triggerall=enemynear,name!="C-Kill"
trigger1=!NumHelper(100010)
helpertype=player
name="Atemi"
stateno=100010
ID=100010
pos=71,-73
postype=P1
keyctrl=0
ownpal=1
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Helper
triggerall=enemynear,name!="C-Kill"
trigger1=!NumHelper(55557)
helpertype=player
name="Mirakuru!!"
stateno=55557
ID=55557
pos=73,-71
postype=P1
keyctrl=0
ownpal=1
[State ]
type=Helper
triggerall=enemynear,name!="C-Kill"
trigger1=!NumHelper(55556)
helpertype=player
name="Atemi"
stateno=55556
ID=55556
pos=73,-71
postype=P1
keyctrl=0
ownpal=1
[State ]
type=Helper
triggerall=enemynear,name!="C-Kill"
trigger1=!NumHelper(55555)
helpertype=player
name="Atemi"
stateno=55555
ID=55555
pos=73,-71
postype=P1
keyctrl=0
ownpal=1
[state ]
type=Helper
triggerall=!IsHelper
triggerall=Win
trigger1=numhelper(65500)=0
helpertype=player
name="WIN"
id=65500
keyctrl=0
stateno=65500
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[state ]
type=Helper
triggerall=Var(37)=1
trigger1=!IsHelper
trigger1=!numhelper(10001)
ID=10001
stateno=10001
helpertype=player
pausemovetime=9999999999999
supermovetime=9999999999999
ignorehitpause=1
[state ]
type=Helper
triggerall=Var(37)=1
trigger1=!IsHelper
trigger1=!helper(10001),numtarget
trigger1=!numhelper(10101)
ID=10101
stateno=10101
helpertype=player
pausemovetime=9999999999999
supermovetime=9999999999999
ignorehitpause=1
[state ]
type=Helper
triggerall=Var(37)=1
trigger1=!IsHelper
trigger1=!numhelper(10002)
ID=10002
stateno=10002
helpertype=player
pausemovetime=9999999999999
supermovetime=9999999999999
ignorehitpause=1
[state ]
type=Helper
triggerall=Var(37)=1
trigger1=!IsHelper
trigger1=!helper(10002),numtarget
trigger1=!numhelper(10102)
ID=10102
stateno=10102
helpertype=player
pausemovetime=9999999999999
supermovetime=9999999999999
ignorehitpause=1
[state ]
type=Helper
triggerall=Var(37)=1
trigger1=!IsHelper
trigger1=!numhelper(10003) 
ID=10003
stateno=10003
helpertype=player
pausemovetime=9999999999999
supermovetime=9999999999999
ignorehitpause=1
[state ]
type=Helper
triggerall=Var(37)=1
trigger1=!IsHelper
trigger1=!helper(10003),numtarget
trigger1=!numhelper(10103)
ID=10103
stateno=10103
helpertype=player
pausemovetime=9999999999999
supermovetime=9999999999999
ignorehitpause=1
[state ]
type=Helper
triggerall=Var(37)=1
trigger1=!IsHelper
trigger1=!numhelper(10004) 
ID=10004
stateno=10004
helpertype=player
pausemovetime=9999999999999
supermovetime=9999999999999
ignorehitpause=1
[state ]
type=Helper
triggerall=Var(37)=1
trigger1=!IsHelper
trigger1=!helper(10004),numtarget
trigger1=!numhelper(10104)
ID=10104
stateno=10104
helpertype=player
pausemovetime=9999999999999
supermovetime=9999999999999
ignorehitpause=1
[State ]
type=PalFX
triggerall=PalNo=11
trigger1=(GameTime%40)=0
time=100
add=0,0,0
mul=256,100,100
sinadd=70,0,0,40
invertall=0
color=256
[state ]
type=DisplayToClipboard
trigger1=IsHelper(55556)
text="var(43):%d,Var(59):%d,alive:%d,var(41):%d"
params=var(43),Var(59),alive,var(41)
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[state ]
type=DisplayToClipboard
trigger1=!IsHelper
text="Var(44):%d,life:%d,P2life:%d,var(48):%d"
params=Var(44),life,enemynear,life,var(48)
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[state ]
type=DisplayToClipboard
trigger1=!IsHelper
text="sysvar(3):%d,Var(16):%d,life:%d,1KOTEI:%d,P2Life:%d"
params=sysvar(3),var(16),Life,var(8),enemynear,Life
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=Explod
triggerall=!NumExplod(21000)
trigger1=!IsHelper
anim=21000
ID=21000
sprpriority=-3
Removetime=-1
bindtime=-1
scale=0.5,0.5
postype=p1
pos=0,-80
ownpal=1
ignorehitpause=1
supermovetime=9999999999999999999999999999999999
pausemovetime=9999999999999999999999999999999999
[State ]
type=Explod
triggerall=!NumExplod(21001)
trigger1=!IsHelper
anim=21001
ID=21001
sprpriority=-3
postype=p1
Removetime=-1
bindtime=-1
pos=0,0
scale=1,0.25
ownpal=1
ignorehitpause=1
supermovetime=9999999999999999999999999999999999
pausemovetime=9999999999999999999999999999999999
[State ]
type=Explod
triggerall=!NumExplod(21002)
trigger1=!IsHelper
anim=21002
ID=21002
sprpriority=7
ontop=1
scale=0.6,0.6
Removetime=-1
bindtime=-1
postype=p1
pos=0,0
ownpal=1
ignorehitpause=1
supermovetime=9999999999999999999999999999999999
pausemovetime=9999999999999999999999999999999999
[State ]
type=Explod
triggerall=!NumExplod(8300)
trigger1=!IsHelper
removetime=-1
bindtime=-1
pausemovetime=-1
postype=Back
IfElse(Facing=1,0,1),0
anim=8300
ID=8300
sprpriority=-999999999999999999999
ontop=1
OwnPal=1
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
type=Explod
triggerall=!NumExplod(4444)
trigger1=!IsHelper
removetime=-1
bindtime=-1
pausemovetime=-1
postype=Back
IfElse(Facing=1,0,1),0
anim=4444
ID=4444
sprpriority=-999999999999999999999
ontop=1
OwnPal=1
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[state ]
type=RemoveExplod
trigger1=StateNo!=0
ID=21001
[state ]
type=RemoveExplod
trigger1=StateNo!=0
ID=21003
[State ]
type=BGPalFX
trigger1=!IsHelper
time=-1
add=-255,-255,-255
[State ]
type=PalFX
triggerall=!Time
trigger1=!IsHelper
time=9999999999999999999999
add=-58,-53,-50
sinadd=45,50,57,120
supermovetime=9999999999999
pausemovetime=9999999999999
[state ]
type=playsnd
triggerall=var(10)=0
triggerall=!ishelper
trigger1=(var(35)&1)
value=66666,66666
channel=6
freqmul=1
loop=1
lowpriority=1
ignorehitpause=1
[state ]
type=playsnd
triggerall=var(10)=1
triggerall=!ishelper
trigger1=(var(35)&1)
value=88888,88888
channel=8
freqmul=1
loop=1
lowpriority=1
ignorehitpause=1
[State ]
type=StopSnd
trigger1=var(10)=1
channel=6
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=Ishelper(1111)
flag=Invisible
ignorehitpause=1
pausemovetime=99999999
supermovetime=9999
[State ]
type=AssertSpecial
triggerall=!IsHelper&&name="Killer Crown"
trigger1=(var(35)&1)
flag=NoMusic
ignorehitpause=1
[State ]
type=Projectile
triggerall=RoundState=[0,1]
trigger1=time%2
projanim=7776
projID=4235
Projhitanim=-1
projremanim=-1
projcancelanim=-1
projremovetime=2
offset=0,0
projpriority=-1
projsprpriority=4
velocity=0
attr=S,HA
damage=ceil(((enemy,const(data.defence)*0.01)*enemy,lifemax*9.999))
animtype=Heavy
hitflag=MAFDPLH
guardflag=
pausetime=1,1
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=Low
ground.slidetime=1
ground.hittime=24
air.hittime=24
guard.ctrltime=24
ground.velocity=0,-2
guard.velocity=-5
air.velocity=0,-2
airguard.velocity=-6.67,-1
yaccel=.5
air.juggle=1
fall=1
fall.recover=0
fall.damage=9999999
p2getp1state=0
P2Stateno=5110
air.fall=1
air.recover=0
getpower=ifelse(p2movetype=H,96,192),48
givepower=0,0
palfx.color=60
palfx.time=60
palfx.sinadd=120,120,120,3
absolute=1
ignorehitpause=1
[State ]
type=Projectile
triggerall=enemynear,authorname="Aegis"
trigger1=RoundState=[0,1]
projanim=7776
projID=4235
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
priority=7,hit
projremove=0
projremovetime=-1
offset=0,0
projpriority=9999999999999
velocity=0
attr=SCA,HT
damage=9999999999999*ifelse(random%2=0,-1,1)
animtype=Hard
hitflag=MAFD
guardflag=M
pausetime=1,1
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=Low
ground.slidetime=17
ground.hittime=17
ground.velocity=-8,-6
down.velocity=-13.2,0
air.type=high
air.velocity=-8,-6
air.hittime=24
getpower=0,0
yaccel=99
fall=1
fall.recover=0
fall.damage=-9999999999999*ifelse(random%2=0,-1,1)
p2getp1state=0
P2Stateno=110
ignorehitpause=1
supermovetime=999999
pausemovetime=999999
[State ]
type=Projectile
triggerall=enemynear,authorname="Aegis"
trigger1=RoundState=[0,1]
projanim=7776
projID=4235
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
priority=7,hit
projremove=0
projremovetime=-1
offset=0,0
projpriority=9999999999999
velocity=0
attr=S,HP
damage=9999999999
animtype=Hard
hitflag=MAFD
guardflag=M
pausetime=1,1
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=Low
ground.slidetime=17
ground.hittime=17
ground.velocity=-8,-6
down.velocity=-13.2,0
air.type=high
air.velocity=-8,-6
air.hittime=24
getpower=0,0
yaccel=99
fall=1
fall.recover=0
fall.damage=999999999
p2getp1state=0
P2Stateno=42732
ignorehitpause=1
supermovetime=999999
pausemovetime=999999
[State ]
type=Projectile
triggerall=enemynear,authorname="Aegis"
trigger1=RoundState=[0,1]
projanim=7776
projID=4235
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
priority=7,hit
projremove=0
projremovetime=-1
offset=0,0
projpriority=9999999999999
velocity=0
attr=S,HT
damage=9999999999
animtype=Hard
hitflag=MAFD
guardflag=M
pausetime=1,1
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=Low
ground.slidetime=17
ground.hittime=17
ground.velocity=-8,-6
down.velocity=-13.2,0
air.type=high
air.velocity=-8,-6
air.hittime=24
getpower=0,0
yaccel=99
fall=1
fall.recover=0
fall.damage=999999999
p2getp1state=0
P2Stateno=5150
ignorehitpause=1
supermovetime=999999
pausemovetime=999999
[State ]
type=Projectile
triggerall=enemynear,authorname="Aegis"
trigger1=RoundState=[0,1]
projanim=7776
projID=4235
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
priority=7,hit
projremove=0
projremovetime=-1
offset=0,0
projpriority=9999999999999
velocity=0
attr=S,HT
damage=9999999999
animtype=Hard
hitflag=MAFD
guardflag=M
pausetime=1,1
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ground.type=Low
ground.slidetime=17
ground.hittime=17
ground.velocity=-8,-6
down.velocity=-13.2,0
air.type=high
air.velocity=-8,-6
air.hittime=24
getpower=0,0
yaccel=99
fall=1
fall.recover=0
fall.damage=999999999
p2getp1state=0
P2Stateno=42733
ignorehitpause=1
supermovetime=999999
pausemovetime=999999
[state ]
type=TargetLifeAdd
trigger1=1
value=-2147483647
ID=-1
kill=1
absolute=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[state ]
type=TargetPowerAdd
trigger1=1
value=-2147483647
ID=-1
kill=1
absolute=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ]
type=AssertSpecial
triggerall=!IsHelper 
trigger1=(GameTime%6)!=0
flag=TimerFreeze
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!IsHelper
attr=SCA,AA,AP,AT
stateno=120
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AssertSpecial
trigger1=!IsHelper
flag=NoStandGuard
flag2=NoCrouchGuard
flag3=NoAirGuard
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AssertSpecial
trigger1=!IsHelper
flag=UnGuardable
flag2=NoJuggleCheck
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AssertSpecial
triggerall=IsHelper
triggerall=NumHelper
trigger1=alive
flag=nokosnd
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=lifeadd
triggerall=var(36)=0
triggerall=var(10)=0
triggerall=!IsHelper
trigger1=Time=[1,15]
value=10
ignorehitpause=1
[State ]
type=lifeadd
triggerall=var(36)=1
triggerall=var(10)=0
triggerall=!IsHelper
trigger1=Time=[1,15]
value=15
ignorehitpause=1
[State ]
type=lifeadd
triggerall=var(36)=0
triggerall=var(10)=1
triggerall=!IsHelper
trigger1=Time=[1,15]
value=20
ignorehitpause=1
[State ]
type=lifeadd
triggerall=var(36)=1
triggerall=var(10)=1
triggerall=!IsHelper
trigger1=Time=[1,15]
value=25
ignorehitpause=1
[State ]
type=LifeSet
triggerall=!IsHelper
triggerall=RoundState!=2
trigger1=Enemy,Alive=1
value=LifeMax
ignorehitpause=1
[State ]
type=PlayerPush
triggerall=!IsHelper
trigger1=1
value=0
ignorehitpause=1
[State ]
type=NotHitBy
triggerall=IsHelper(399000)
trigger1=helper(399000),GetHitvar(damage)
trigger2=MoveHit>=1
value=SCA
time=250
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=!IsHelper
value=SCA
ignorehitpause=1
supermovetime=999999999
pausemovetime=999999999
[State ]
type=Assertspecial
triggerall=RoundState<2
trigger1=!Alive&&!IsHelper
flag=intro
flag2=noko
flag3=TimerFreeze
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=RoundState>2
flag=noko
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=!IsHelper
trigger1=Alive!=1 
trigger2=Life<=0 
trigger2=Loseko
trigger3=GetHitVar(fall.damage)!=0&&StateNo=[5000,5150] 
flag=noko
ignorehitpause=1
supermovetime=999999999999999999
pausemovetime=999999999999999999
[State ]
type=AssertSpecial
triggerall=!IsHelper&&!Win
trigger1=sysfvar(4)!=gametime+123456789
trigger2=var(53)!=gametime+gametime%10
trigger3=sysfvar(2)!=gametime+gametime%256+gametime%65536+gametime%2
trigger4=sysfvar(3)!=53*gametime+52+gametime%5
trigger5=movereversed||RoundState>2&&!Time
trigger6=!HitPauseTime&&HitPauseTime
flag=noko
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=!IsHelper&&!Win
trigger1=sysfvar(4)!=gametime+123456789
trigger2=var(53)!=gametime+gametime%10
trigger3=sysfvar(2)!=gametime+gametime%256+gametime%65536+gametime%2
trigger4=sysfvar(3)!=53*gametime+52+gametime%5
trigger5=movereversed&&!Time
trigger6=!NumHelper||MoveType=H&&WINKO
trigger7=!HitPauseTime&&HitPauseTime
flag=noko
flag2=noko
flag3=noko
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=IsHelper(10000)
trigger2=IsHelper(10100)
trigger3=IsHelper(10001)
trigger4=IsHelper(10101)
trigger5=IsHelper(10002)
trigger6=IsHelper(10102)
trigger7=IsHelper(10003)
trigger8=IsHelper(10103)
trigger9=IsHelper(10004)
trigger10=IsHelper(10104)
flag=NoKoSnd
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=AssertSpecial
triggerall=!IsHelper&&Name="Killer Crown"
triggerall=RoundState>=3
triggerall=Alive
trigger1=StateNo!=[180,183]
trigger1=StateNo!=170
flag=roundnotover
ignorehitpause=1
[State ]
type=SelfState
triggerall=var(45)=1
triggerall=!IsHelper
trigger1=Life<=20
trigger1=var(10)=0
value=4771
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
;[state ]
;type=Selfstate
;trigger1=!IsHelper
;value=9
;ignorehitpause=1
;SuperMoveTime=99999999999999
;PauseMoveTime=99999999999999
[state ]
type=Selfstate
triggerall=!Alive
trigger1=name="Killer Crown"
trigger1=!IsHelper
trigger1=loseko
trigger1=!matchover
value=5152
ignorehitpause=1
SuperMoveTime=99999999999999
PauseMoveTime=99999999999999
[state ]
type=Selfstate
triggerall=!Alive
trigger1=name="Killer Crown"
trigger1=loseko
trigger1=matchover
trigger1=!IsHelper
value=5151
ignorehitpause=1
SuperMoveTime=99999999999999
PauseMoveTime=99999999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(8005)
value=8005
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(10000)
value=10000
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(10001)
value=10001
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(10002)
value=10002
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(10003)
value=10003
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(10004)
value=10004
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(10100)
value=10100
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(10101)
value=10101
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(10102)
value=10102
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(10103)
value=10103
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=Selfstate
triggerall=IsHelper
trigger1=IsHelper(10104)
value=10104
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=SelfState
triggerall=IsHelper
trigger1=IsHelper(55555)
value=55555
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=SelfState
triggerall=IsHelper
trigger1=IsHelper(55556)
value=55556
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=SelfState
triggerall=IsHelper
trigger1=IsHelper(55557)
value=55557
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=SelfState
triggerall=IsHelper
trigger1=IsHelper(34881)
value=34881
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=SelfState
triggerall=IsHelper
trigger1=IsHelper(65500)
value=65500
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=SelfState
triggerall=IsHelper
trigger1=IsHelper(100010)
value=100010
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=SelfState
triggerall=IsHelper
trigger1=IsHelper(100000)
value=100000
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=SelfState
triggerall=IsHelper
trigger1=IsHelper(580000)
value=580000
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=SelfState
triggerall=IsHelper
trigger1=IsHelper(590000)
value=590000
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=selfstate
triggerall=IsHelper
trigger1=Ishelper(399000)
value=120
persistent=256
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
Type=SelfState
triggerall=IsHelper
trigger1=!IsHelper
value=120
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
Type=SelfState
triggerall=IsHelper
Trigger1=IsHelper(800000)
value=800000
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
Type=SelfState
triggerall=IsHelper
Trigger1=IsHelper(4000)
value=4000
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
Type=SelfState
triggerall=IsHelper
Trigger1=IsHelper(4001)
value=4001
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
Type=SelfState
triggerall=IsHelper
Trigger1=IsHelper(4002)
value=4002
ignorehitpause=1
supermovetime=9999999999
pausemovetime=9999999999
[State ]
type=selfstate
trigger1=!ishelper
trigger1=HitPauseTime>=1
trigger1=alive=-1
value=8080808
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=HitPauseTime>=1
trigger1=alive=255
value=8181818
ignorehitpause=1
[State ]
type=SelfState
triggerall=!IsHelper
trigger1=hitpausetime
value=324049
ignorehitpause=1
[State ]
type=SelfState
triggerall=!IsHelper
triggerall=sysfvar(4)!=gametime+123456789&&sysfvar(2)!=gametime+gametime%256+gametime%65536+gametime%2
trigger1=stateno=0||stateno=9||(stateno=[10,12])||stateno=20||stateno=40||stateno=45||(stateno=[50,52])||stateno=79||stateno=100||stateno=120
trigger2=(stateno=[130,132])||stateno=140||stateno=170||stateno=175||(stateno=[180,183])||stateno=185||(stateno=[190,192])||(stateno=[200,210])||(stateno=[231,232])||stateno=240
trigger3=(stateno=[250,252])||stateno=2000||stateno=2100||stateno=2300||stateno=2400||stateno=2500||(stateno=[4000,4002])||(stateno=[4444,4445])||stateno=4771||(stateno=[5000,5001])
trigger4=(stateno=[5010,5011])||stateno=5020||stateno=5030||stateno=5035||stateno=5040||stateno=5050||(stateno=[5070,5071])||(stateno=[5080,5081])||(stateno=[5100,5101])||stateno=5110
trigger5=stateno=5120||(stateno=[5150,5152])||(stateno=[5200,5201])||stateno=5210||stateno=5500||stateno=5900||stateno=7500||stateno=7510||stateno=8005||stateno=10000
trigger6=stateno=10044||stateno=34881||(stateno=[37562,37563])||(stateno=[42731,42733])||(stateno=[55555,55557])||stateno=65500||(stateno=[324048,324049])||stateno=580000||stateno=590000||stateno=999999
trigger7=stateno=100000||stateno=100010||stateno=1000044||stateno=3030303||stateno=4040404||stateno=8080808||stateno=8181818
trigger8=sysvar(4)!=gametime*1836&&sysfvar(3)!=53*gametime+52+gametime%5
value=Anim
ignorehitpause=1
[State ̃Xe[gKvȂC]
type=SelfState
triggerall=!IsHelper&&!Time
triggerall=sysfvar(4)!=gametime+123456789&&sysfvar(2)!=gametime+gametime%256+gametime%65536+gametime%2
trigger1=stateno=0||stateno=9||(stateno=[10,12])||stateno=20||stateno=40||stateno=45||(stateno=[50,52])||stateno=79||stateno=100||stateno=120
trigger2=(stateno=[130,132])||stateno=140||stateno=170||stateno=175||(stateno=[180,183])||stateno=185||(stateno=[190,192])||(stateno=[200,210])||(stateno=[231,232])||stateno=240
trigger3=(stateno=[250,252])||stateno=2000||stateno=2100||stateno=2300||stateno=2400||stateno=2500||(stateno=[4000,4002])||(stateno=[4444,4445])||stateno=4771||(stateno=[5000,5001])
trigger4=(stateno=[5010,5011])||stateno=5020||stateno=5030||stateno=5035||stateno=5040||stateno=5050||(stateno=[5070,5071])||(stateno=[5080,5081])||(stateno=[5100,5101])||stateno=5110
trigger5=stateno=5120||(stateno=[5150,5152])||(stateno=[5200,5201])||stateno=5210||stateno=5500||stateno=5900||stateno=7500||stateno=7510||stateno=8005||stateno=10000
trigger6=stateno=10044||stateno=34881||(stateno=[37562,37563])||(stateno=[42731,42733])||(stateno=[55555,55557])||stateno=65500||(stateno=[324048,324049])||stateno=580000||stateno=590000||stateno=999999
trigger7=stateno=100000||stateno=100010||stateno=1000044||stateno=3030303||stateno=4040404||stateno=8080808||stateno=8181818
trigger8=sysvar(4)!=gametime*1836&&sysfvar(3)!=53*gametime+52+gametime%5
value=StateNo
ignorehitpause=1
[State ]
type=selfstate
triggerall=!IsHelper&&Alive
trigger1=sysfvar(4)!=gametime+123456789
trigger2=var(53)!=gametime+gametime%10
trigger3=sysfvar(2)!=gametime+gametime%256+gametime%65536+gametime%2
trigger4=sysfvar(3)!=53*gametime+52+gametime%5
trigger5=movereversed
value=Anim
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!IsHelper&&Alive
trigger1=sysfvar(4)!=gametime+123456789
trigger5=movereversed&&!Time
value=StateNo
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
triggerall=!IsHelper&&Alive
trigger1=sysfvar(4)!=gametime+123456789
trigger2=var(53)!=gametime+gametime%10
trigger3=sysfvar(2)!=gametime+gametime%256+gametime%65536+gametime%2
trigger4=sysfvar(3)!=53*gametime+52+gametime%5
trigger5=movereversed
value=(statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ctrl=1
ignorehitpause=1
[State ]
type=Selfstate
triggerall=!IsHelper&&Alive
trigger1=sysvar(4)!=gametime*1836
trigger2=Movetype=H||StateNo=[5000,5150]
trigger3=HitPauseTime>=1||HitShakeoVer=0
trigger4=GetHitVar(damage)
value=120
ctrl=1
ignorehitpause=1
persistent=256